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Disable Dash - Printable Version

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Disable Dash - LuZi - 07-04-2012

Disable Dash

สคริปต์เขียนโดย : PK8
ลิงค์ต้นฉบับ : http://forums.rpgmakerweb.com/index.php?/topic/2207-disable-dash/


รายละเอียด :
สคริปต์นี่ทำให้สามารถกำหนดปิดฟังค์ชั่นการวิ่งที่ติดมาในตัวโปรแกรมของRMVX โดยไม่ต้องเสียเวลาในการนั่งเช็คยกเลิกใน Map Properties
  • ปิดฟังค์ชั่นการวิ่งโดยสมบูรณ์
  • สามารถกำหนดเฉพาะเจาะจงได้ เลือกให้แมพใหนที่ไม่สามารถวิ่งได้

วิธีการใช้งาน :
ให้ใส่สคริปต์ลงไปในตัวเกม และตั้งค่าในส่วนของ General Settings ในสคริปต์
Code:
# Turns script on (TRUE) or off (FALSE).
Switch  = true < หากต้องการให้สคริปต์ทำงานให้ใส่ True หากไม่ให้ใส่ False

# Set which maps will not make this script disable the dash.
# Integers and Ranges can be set.
Map_IDs = [980..999] < สามารถกำหนดขอบเขตจำนวนแมพที่ปิดการวิ่งได้โดยการกรอกตัวเลข IDแมพลงในนี่



โค๊ดสคริปต์
Code:
=begin

Disable Dash v1.0.1
by PK8
Created: 5/26/2012
Modified: 6/01/2012
??????????????????????????????????????????????????????????????????????????????
? Author's Notes
   I'm well aware of the "Map Properties" option, but what if one wanted to
   disable dash completely?
??????????????????????????????????????????????????????????????????????????????
? Introduction
   This script allows developers to disable VX's built-in dash completely
   without having to spend much time unchecking a checkbox in Map Properties.
??????????????????????????????????????????????????????????????????????????????
? Features
   o Disables dashing completely.
   o Creators can set which maps don't disable dash.
??????????????????????????????????????????????????????????????????????????????
? Changelog
   o v1     (05/26/2012): Initial Release
   o v1.0.1 (06/01/2012): Corrected a mistake I made in the alias listings.
??????????????????????????????????????????????????????????????????????????????
? Methods Aliased
   Game_Player.dash?

=end

#==============================================================================
# ** Configuration
#==============================================================================

module PK8
  class Disable_Dash
    #--------------------------------------------------------------------------
    # * General Settings
    #--------------------------------------------------------------------------
    # Turns script on (TRUE) or off (FALSE).
    Switch  = true
    # Set which maps will not make this script disable the dash.
    # Integers and Ranges can be set.
    Map_IDs = [980..999]
    
    #--------------------------------------------------------------------------
    # * Do Not Modify
    #--------------------------------------------------------------------------
    if Map_IDs.include?(nil)
      load_data("Data/Mapinfos.rvdata").keys.each { |item| Map_IDs.push(item) }
      Map_IDs.delete(nil)
    end
    Map_IDs.each { |item|
      if item.is_a?(Range)
        for i in item; Map_IDs.push(i); end
        Map_IDs.delete(item)
      elsif item.is_a?(Array)
        item.each { | i |
          if i.is_a?(Integer); Map_IDs.push[i]
          elsif i.is_a?(Range); for i2 in i; Map_IDs.push[i2]; end
          end
        }
        Map_IDs.delete(item)
      end
    }
    Map_IDs.compact
  end
end

#==============================================================================
# ** Game_Player
#------------------------------------------------------------------------------
#  This class handles maps. It includes event starting determinants and map
# scrolling functions. The instance of this class is referenced by $game_map.
#==============================================================================

class Game_Player < Game_Character
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  unless method_defined?(:pk8_disabledash_dash?)
    alias_method(:pk8_disabledash_dash?, :dash?)
  end
  #--------------------------------------------------------------------------
  # * Determine if Dashing
  #--------------------------------------------------------------------------
  def dash?
    if PK8::Disable_Dash::Switch == true
      return false if !PK8::Disable_Dash::Map_IDs.include?($game_map.map_id)
    end
    pk8_disabledash_dash?
  end
end