luvikung   08-28-2012, 02:23 AM
#1
Yanfly Engine Ace - Move Restrict Region v1.03

สคริปต์เขียนโดย : Yanfly
ลิงค์ต้นฉบับ : http://yanflychannel.wordpress.com/rmvxa...ct-region/


รายละเอียด : ทำให้สามารถกำหนดขอบเขตของการเดินของตัวละครได้โดยการใช้ Region Tag ไม่ว่าจะเป็น Player หรือ Event หรือทั้งสองก็ตาม

สกรีนช๊อต :
[Image: mrr-01.jpg?w=320][Image: mrr-02.jpg?w=320]

วิธีการใช้งาน : นำสคริปนี้วางไว้บนเหนือ Main

ข้อตกลงการนำไปใช้งาน :
Quote:Terms of Use
Any original material made by Yanfly on Yanfly Channel is free for use with both free and commercial RPG Maker games. I don?t demand royalties or special liberties if you choose to use the original content in your commercial games (but a free copy of your game would be nice~).

Editing these scripts is perfectly okay as long as you still provide the proper credit. Any non-original content posted, linked, or shared on Yanfly Channel will require you to contact the respective parties for permission of use.

I think this is simple. I?d like to keep it simple. Please don?t do things that?ll make me complicate it.



โค๊ดสคริปต์
[shcode=rails]
#==============================================================================
#
# ? Yanfly Engine Ace - Move Restrict Region v1.03
# -- Last Updated: 2012.01.03
# -- Level: Normal
# -- Requires: n/a
#
#==============================================================================

$imported = {} if $imported.nil?
$imported["YEA-MoveRestrictRegion"] = true

#==============================================================================
# ? Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2012.23.08 - Added Feature: <all restrict: x>
# 2012.01.03 - Added Feature: <all restrict: x>
# 2011.12.26 - Bug Fixed: Player Restricted Regions.
# 2011.12.15 - Started Script and Finished.
#
#==============================================================================
# ? Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Not everybody wants NPC's to travel all over the place. With this script, you
# can set NPC's to be unable to move pass tiles marked by a specified Region.
# Simply draw out the area you want to enclose NPC's in on and they'll be
# unable to move past it unless they have Through on. Likewise, there are
# regions that you can prevent the player from moving onto, too!
#
#==============================================================================
# ? Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ? Materials/?? but above ? Main. Remember to save.
#
# -----------------------------------------------------------------------------
# Map Notetags - These notetags go in the map notebox in a map's properties.
# -----------------------------------------------------------------------------
# <all restrict: x>
# <all restrict: x, x>
# Players and NPC's on the map will be unable to move past region x even if
# they have the "through" flag set. The only thing that can go past is if the
# player is using the debug through flag. Draw out the area you want to close
# the player and NPC's in with the regions and both will be unable to move onto
# any of those tiles marked by region x. If you want to have more regions
# restrict NPC's, insert multiples of this tag.
#
# <npc restrict: x>
# <npc restrict: x, x>
# NPC's on that map will be unable to move past regions x unless they have a
# "Through" flag on. Draw out the area you want to close NPC's in with the
# regions and the NPC's will be unable to move onto any of those tiles marked
# by region x. If you want to have more regions restrict NPC's, insert
# multiples of this tag.
#
# <player restrict: x>
# <player restrict: x, x>
# Players will not be able to move on tiles marked by region x unless the
# player has a "Through" flag on. Draw out the area you want to close the
# player in with the regions and the player will be unable to move past any of
# those tiles marked by region x. If you want to have more regions restrict the
# player, insert multiples of this tag.
#
#==============================================================================
# ? Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================

module YEA
module MOVE_RESTRICT

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Default Completely Restricted Regions -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# If you want there to always be a region ID that will forbid both the
# player and NPC's from passing through, insert that region ID into the
# array below. This effect will completely block out both players and NPC's
# even if they have the "through" flag. However, it does not block the
# debug_through flag for players.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DEFAULT_ALL = [61]

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Default Player Restricted Regions -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# If you want there to always be a region ID that will forbid the player
# from passing through, insert that region ID into the array below.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DEFAULT_PLAYER = [62]

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Default NPC Restricted Regions -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# If you want there to always be a region ID that will forbid NPC's from
# passing through, insert that region ID into the array below.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DEFAULT_NPC = [63]

end # MOVE_RESTRICT
end # YEA

#==============================================================================
# ? Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================

module YEA
module REGEXP
module MAP

ALL_RESTRICT =
/<(?:ALL_RESTRICT|all restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
NPC_RESTRICT =
/<(?:NPC_RESTRICT|npc restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
PLAYER_RESTRICT =
/<(?TongueLAYER_RESTRICT|player restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i

end # MAP
end # REGEXP
end # YEA

#==============================================================================
# ? RPG::Map
#==============================================================================

class RPG::Map

#--------------------------------------------------------------------------
# public instance variables
#--------------------------------------------------------------------------
attr_accessor :all_restrict_regions
attr_accessor :npc_restrict_regions
attr_accessor :player_restrict_regions

#--------------------------------------------------------------------------
# common cache: load_notetags_mrr
#--------------------------------------------------------------------------
def load_notetags_mrr
@all_restrict_regions = YEA::MOVE_RESTRICT:Big GrinEFAULT_ALL.clone
@npc_restrict_regions = YEA::MOVE_RESTRICT:Big GrinEFAULT_NPC.clone
@player_restrict_regions = YEA::MOVE_RESTRICT:Big GrinEFAULT_PLAYER.clone
#---
self.note.split(/[\r\n]+/).each { |line|
case line
#---
when YEA::REGEXP::MAP::ALL_RESTRICT
$1.scan(/\d+/).each { |num|
@all_restrict_regions.push(num.to_i) if num.to_i > 0 }
when YEA::REGEXP::MAP::NPC_RESTRICT
$1.scan(/\d+/).each { |num|
@npc_restrict_regions.push(num.to_i) if num.to_i > 0 }
when YEA::REGEXP::MAP:TongueLAYER_RESTRICT
$1.scan(/\d+/).each { |num|
@player_restrict_regions.push(num.to_i) if num.to_i > 0 }
#---
end
} # self.note.split
#---
end

end # RPG::Map

#==============================================================================
# ? Game_Map
#==============================================================================

class Game_Map

#--------------------------------------------------------------------------
# alias method: setup
#--------------------------------------------------------------------------
alias game_map_setup_mrr setup
def setup(map_id)
game_map_setup_mrr(map_id)
@map.load_notetags_mrr
end

#--------------------------------------------------------------------------
# new method: all_restrict_regions
#--------------------------------------------------------------------------
def all_restrict_regions
return @map.all_restrict_regions
end

#--------------------------------------------------------------------------
# new method: npc_restrict_regions
#--------------------------------------------------------------------------
def npc_restrict_regions
return @map.npc_restrict_regions
end

#--------------------------------------------------------------------------
# new method: player_restrict_regions
#--------------------------------------------------------------------------
def player_restrict_regions
return @map.player_restrict_regions
end

end # Game_Map

#==============================================================================
# ? Game_CharacterBase
#==============================================================================

class Game_CharacterBase

#--------------------------------------------------------------------------
# alias method: passable?
#--------------------------------------------------------------------------
alias game_characterbase_passable_mrr passable?
def passable?(x, y, d)
return false if npc_region_forbid?(x, y, d)
return false if player_region_forbid?(x, y, d)
return game_characterbase_passable_mrr(x, y, d)
end

#--------------------------------------------------------------------------
# new method: npc_forbid?
#--------------------------------------------------------------------------
def npc_region_forbid?(x, y, d)
return false unless self.is_a?(Game_Event)
region = 0
case d
when 1; region = $game_map.region_id(x-1, y+1)
when 2; region = $game_map.region_id(x+0, y+1)
when 3; region = $game_map.region_id(x+1, y+1)
when 4; region = $game_map.region_id(x-1, y+0)
when 5; region = $game_map.region_id(x+0, y+0)
when 6; region = $game_map.region_id(x+1, y+0)
when 7; region = $game_map.region_id(x-1, y-1)
when 8; region = $game_map.region_id(x+0, y-1)
when 9; region = $game_map.region_id(x+1, y-1)
end
return true if $game_map.all_restrict_regions.include?(region)
return false if @through
return $game_map.npc_restrict_regions.include?(region)
end

#--------------------------------------------------------------------------
# new method: player_region_forbid?
#--------------------------------------------------------------------------
def player_region_forbid?(x, y, d)
return false unless self.is_a?(Game_Player)
return false if debug_through?
region = 0
case d
when 1; region = $game_map.region_id(x-1, y+1)
when 2; region = $game_map.region_id(x+0, y+1)
when 3; region = $game_map.region_id(x+1, y+1)
when 4; region = $game_map.region_id(x-1, y+0)
when 5; region = $game_map.region_id(x+0, y+0)
when 6; region = $game_map.region_id(x+1, y+0)
when 7; region = $game_map.region_id(x-1, y-1)
when 8; region = $game_map.region_id(x+0, y-1)
when 9; region = $game_map.region_id(x+1, y-1)
end
return true if $game_map.all_restrict_regions.include?(region)
return false if @through
return $game_map.player_restrict_regions.include?(region)
end

end # Game_CharacterBase

#==============================================================================
#
# ? End of File
#
#==============================================================================
[/shcode]
This post was last modified: 10-12-2012, 01:25 AM by Jirayu.
pomza2000   08-28-2012, 04:31 PM
#2
โอ้วสุดยอดฮะ; w ;
ปล.เอาไปลองประยุกต์ใช้กับparallaxได้รึเปล่าหว่า..

[Image: LinFc.png]
Tenes   08-28-2012, 11:42 PM
#3
อันนี้น่าใช้เหมือนกันนะเนี่ย เอาไว้ทำอะไรได้หลายๆอย่างเลย

Available for Commission :3
Contact : Facebook
luvikung   08-29-2012, 12:00 AM
#4
(08-28-2012, 04:31 PM)pomza2000 Wrote: โอ้วสุดยอดฮะ; w ;
ปล.เอาไปลองประยุกต์ใช้กับparallaxได้รึเปล่าหว่า..

ได้ครับ ตอนนี้ผมไม่พึ่งแมพแล้ว 5555+ >____>
ใช้ Parallax แบบ 4 ชั้น (ground,shadow,light,parallax) =w=b

(08-28-2012, 11:42 PM)Tenes Wrote: อันนี้น่าใช้เหมือนกันนะเนี่ย เอาไว้ทำอะไรได้หลายๆอย่างเลย

เหมาะกับทำพวกเกม Puzzle ด้วยนะท่าน =w=b เลยเอามาแนะนำ อิอิ
Neoz Kaho   08-29-2012, 09:25 AM
#5
แจ่มเลยท่าน กำหนดพื้นที่เดินได้ไม่ได้ โดยที่ใช้แผนที่ Parallax ได้แล้ว วาดจนเห็นชัด แถมไม่โผล่ในเกม แจ่มจรัสขิงๆ = =b+

[Image: 7wDGQYA.png][Image: 76561197983021669.png]
  
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