Code:
# Turns script on (TRUE) or off (FALSE).
Switch = true < หากต้องการเปิดระบบนี่ให้ใส่ True ถ้าไม่ให้ใส่ False
# If TRUE, checks party leader for equipment. If FALSE, checks whole party.
Leader = true < เช็คว่าหัวปาร์ตี้ใส่เครื่องป้องกันหรือไม่ ถ้าใช่ให้ใส่True ถ้าเช็คจากคนในปาร์ตี้ให้ใส่ False
# Set which armor equipment will give players dashing ability when equipped
# Integers and Ranges can be set.
Armors = [980..999] < กรอกไอดีของเครื่องป้องกัน ที่เมื่อสวมใส่แล้วทำให้วิ่งได้
# If TRUE, Armors specified above would allow the player to dash. If FALSE,
# armors not specified would allow the player to dash.
Armors_Flag = true < หากเซ็ตเป็นtrue เกราะข้างล่างนี้จะทำให้คนเล่นแดชได้ แต่ถ้าfalse เกราะที่นอกเหนือจากลิสท์ด้านล่างจะทำให้คนเล่นแดชได้
# Set which armors will have the side effect of making the player dash
# without pressing a button. Integers and Ranges can be set.
Armors_Auto = [] < กรอกตัวเลขID ของเครื่องป้องกันที่เมื่อสวมใส่แล้วสามารถวิ่งได้โดยไม่ต้องกดปุ่ม
Code:
=begin
Dash-Enabling Equipment
by PK8
Created: 6/1/2012
Modified: -
??????????????????????????????????????????????????????????????????????????????
? Author's Notes
This was an idea that came about when me and IceDragon were chatting about
dashing.
??????????????????????????????????????????????????????????????????????????????
? Introduction
This script allows developers to set which equipment disables/enables
dashing.
??????????????????????????????????????????????????????????????????????????????
? Features
o Set which equipment enables dashing when equipped.
o Set which equipment makes you dash when equipped.
o Decide if it only occurs with either the leader of the party or with the
entire party.
??????????????????????????????????????????????????????????????????????????????
? Changelog
o v1 (06/01/2012): Initial Release
??????????????????????????????????????????????????????????????????????????????
? Methods Aliased
Game_Player.dash?
=end
#==============================================================================
# ** Configuration
#==============================================================================
module PK8
class Dash_Equip
#--------------------------------------------------------------------------
# * General Settings
#--------------------------------------------------------------------------
# Turns script on (TRUE) or off (FALSE).
Switch = true
# If TRUE, checks party leader for equipment. If FALSE, checks whole party.
Leader = true
# Set which armor equipment will give players dashing ability when equipped
# Integers and Ranges can be set.
Armors = [980..999]
# If TRUE, Armors specified above would allow the player to dash. If FALSE,
# armors not specified would allow the player to dash.
Armors_Flag = true
# Set which armors will have the side effect of making the player dash
# without pressing a button. Integers and Ranges can be set.
Armors_Auto = []
#--------------------------------------------------------------------------
# * Do Not Modify
#--------------------------------------------------------------------------
if Armors.include?(nil)
load_data("Data/Armors.rvdata").keys.each { |item| Armors.push(item) }
Armors.delete(nil)
end
Armors.each { |item|
if item.is_a?(Range)
for i in item; Armors.push(i); end
Armors.delete(item)
elsif item.is_a?(Array)
item.each { | i |
if i.is_a?(Integer); Armors.push[i]
elsif i.is_a?(Range); for i2 in i; Armors.push[i2]; end
end
}
Armors.delete(item)
end
}
Armors.compact
if Armors_Auto.include?(nil)
load_data("Data/Armors.rvdata").keys.each {|item| Armors_Auto.push(item)}
Armors_Auto.delete(nil)
end
Armors_Auto.each { |item|
if item.is_a?(Range)
for i in item; Armors_Auto.push(i); end
Armors_Auto.delete(item)
elsif item.is_a?(Array)
item.each { | i |
if i.is_a?(Integer); Armors_Auto.push[i]
elsif i.is_a?(Range); for i2 in i; Armors_Auto.push[i2]; end
end
}
Armors_Auto.delete(item)
end
}
Armors_Auto.compact
end
end
#==============================================================================
# ** Game_Player
#------------------------------------------------------------------------------
# This class handles maps. It includes event starting determinants and map
# scrolling functions. The instance of this class is referenced by $game_map.
#==============================================================================
class Game_Player < Game_Character
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
unless method_defined?(:pk8_dashequip_dash?)
alias_method(:pk8_dashequip_dash?, :dash?)
end
#--------------------------------------------------------------------------
# * Determine if Dashing
#--------------------------------------------------------------------------
def dash?
if PK8::Dash_Equip::Switch == true
if @move_route_forcing or $game_map.disable_dash? or in_vehicle?
return false
else
# Checks for Auto-Dashing Armors
PK8::Dash_Equip::Armors_Auto.each { | item |
if PK8::Dash_Equip::Leader == true # Applies to Party Leader only
if $game_party.members[0].armors.include?($data_armors[item]) and
$data_armors[item] != nil; return true;
end
else # Applies to All Members
$game_party.members.each { | member |
if member.armors.include?($data_armors[item]) and
$data_armors[item] != nil; return true;
end
}
end
}
# Checks for Non Auto-Dashing Armors
included = false
PK8::Dash_Equip::Armors.each { | item |
if PK8::Dash_Equip::Leader == true # Applies to Party Leader only
member = $game_party.members[0]
if ((PK8::Dash_Equip::Armors_Flag==true and member.armors.include?(
$data_armors[item])) or (PK8::Dash_Equip::Armors_Flag == false and
!member.armors.include?($data_armors[item]))) and
$data_armors[item] != nil; included = true; break;
end
else # Applies to All Members
$game_party.members.each { | member |
if ((PK8::Dash_Equip::Armors_Flag==true and member.armors.
include?($data_armors[item])) or (
PK8::Dash_Equip::Armors_Flag==false and !member.armors.include?(
$data_armors[item]))) and $data_armors[item] != nil
included = true
break
end
}
break if included == true
end
}
return true if included == true and Input.press?(Input::A)
return false if included != true
end
end
pk8_dashequip_dash?
end
end