06-03-2013, 09:19 PM
(06-02-2013, 08:22 PM)pomlove Wrote: [ -> ]ขอเป็นเว็ปอันอื่นได้ไหมคับเคยนำขึ้น mediafire มันก็ไม่เชื่อมไปหน้าดาวน์โหลดไฟล์ แต่กลับไปขึ้นโฆษณาแทน
อันนี้มันโหลดไม่ได้
4shared ก็กลัวจะช้า
มีเว็บอื่นมั้ยครับ
(06-02-2013, 08:22 PM)pomlove Wrote: [ -> ]ขอเป็นเว็ปอันอื่นได้ไหมคับเคยนำขึ้น mediafire มันก็ไม่เชื่อมไปหน้าดาวน์โหลดไฟล์ แต่กลับไปขึ้นโฆษณาแทน
อันนี้มันโหลดไม่ได้
(06-03-2013, 09:19 PM)Siansims Wrote: [ -> ]นี่เลย ผมรวมไว้หลายๆเว็บ มีทั้งอัพรูป/ไฟล์(06-02-2013, 08:22 PM)pomlove Wrote: [ -> ]ขอเป็นเว็ปอันอื่นได้ไหมคับเคยนำขึ้น mediafire มันก็ไม่เชื่อมไปหน้าดาวน์โหลดไฟล์ แต่กลับไปขึ้นโฆษณาแทน
อันนี้มันโหลดไม่ได้
4shared ก็กลัวจะช้า
มีเว็บอื่นมั้ยครับ
# Scene object (the title picture) it draws up
$scene = Scene_Title.new
# Scene object (the title picture) it draws up
$scene = Scene_SkipTitle.new
#==============================================================================
# * Scene_Skip_Title by ฒ.ผู้เฒ่า
#------------------------------------------------------------------------------
# คลาสนี้จะทำการข้ามหน้าจอไตเติ้ลไปยังหน้าจอ Credit Title
#==============================================================================
class Scene_SkipTitle
#--------------------------------------------------------------------------
# - Main processing
#--------------------------------------------------------------------------
def main
# In case of aggressive test
if $BTEST
battle_test
return
end
# Loading the database
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# Drawing up system object
$game_system = Game_System.new
# Stopping BGM
Audio.bgm_stop
# Resetting the frame count for play time measurement
Graphics.frame_count = 0
# Drawing up various game objects
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# Setting up the early party
$game_party.setup_starting_members
# Setting up the map of initial position
$game_map.setup($data_system.start_map_id)
# Moving the prayer to initial position
$game_player.moveto($data_system.start_x, $data_system.start_y)
# Refreshing the prayer
$game_player.refresh
# Executing the automatic operation change of BGM and BGS which are set to the map
$game_map.autoplay
# Map renewal (parallel event execution)
$game_map.update
# Change to map picture
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# - Aggressive test
#--------------------------------------------------------------------------
def battle_test
# The database (the for aggressive test) it loads
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
# Resetting the frame count for play time measurement
Graphics.frame_count = 0
# Drawing up various game objects
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# Setting up the party for the aggressive test
$game_party.setup_battle_test_members
# Troop ID, the flight possible flag, setting the battle back
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# Performing battle start SE
$game_system.se_play($data_system.battle_start_se)
# Performing battle BGM
$game_system.bgm_play($game_system.battle_bgm)
# Change to battle picture
$scene = Scene_Battle.new
end
end